For years I’ve had a dream of building a rack mounted PC capable of splitting its resources to host multiple GPU intensive VMs:

  • a few gaming VMs
  • a VM for work that can run Davinci Resolve and Blender renders
  • an LLM server
  • a Stable Diffusion server
  • media server

Just to name a few possibilities…

Everytime I’ve looked into it, it seemed like the technology just wasn’t there yet. I remember a few years ago Linus TT took a shot at it, but in the end suggested the technology (for non-commercial entities) just wasn’t in a comfortable spot yet.

So how far off are we? Obviously AI focused companies seem to make it work, but what possibilities exist for us self-hosters who might also want to run multiple displays in addition to the web gui LLM servers? And without forking out crazy money for GPU virtualization software licenses?

  • TCB13@lemmy.world
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    3 months ago

    The technology has “been there” for a while, it’s trivial do setup what you’re asking for, the issue is that games have anti cheat engines that will get triggered by the virtualization and ban you.

    • socphoenix@midwest.social
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      3 months ago

      Which games do that? Running pasthrough gpu on windows for destiny and halo at least gave me 0 issues for years

      • Dark Arc@social.packetloss.gg
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        3 months ago

        I’m surprised, I was pretty sure anything with Battleye flat out rejected virtualization.

        I thought Destiny used Battleye but I must be mistaken on one of these points.