Keep Lemmy small. Make the influence of conversation here uninteresting.
I’m doing my part!
Keep Lemmy small. Make the influence of conversation here uninteresting.
I’m doing my part!
I’m pretty sure that’s not how it works on Lemmy. For some reason “block” here is really what “mute” is everywhere else on fedi.
TLDR: “I picked a systems programming language to write and iterate on a bunch of gameplay scripting. Why does Rust not meet the needs of a gameplay scripting language like <every link in the article which either refers to dedicated game-programming scripting languages, or Unity which is whole goddamn commercial game engine>. Hmm yes, the problem must lie with Rust, not with the choices I made in my project.”
Just try to write a complete game with nothing but open source libraries in C++, or C#, or Java. Good luck with that. The author is switching to Unity for a very good reason. It turns out a commercial product made by 6000 people delivers value…
You use a systems programming language to write your engine. And then a scripting language to write your game. Everybody in gamedev knows this, I thought.
It’s surprisingly calming to listen to Patrick cathartically vent, after what must’ve been a stressful education and career in finance.