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Cake day: June 16th, 2023

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  • A bit more of a direct comparison would be IRC to, say, Matrix. Last year I see an article announcing Matrix user count and it was more than all the internet users combined in 1997. This is a near-nothing number in modern internet scale, not even 4% of Facebook userbase, but I’d say that Matrix is about as close as I can conceive of “IRC-like” mindset applied with more modern principles in play. Yes you have billions in more popular social networking and communication networks, but there remains many millions of people’s worth of “internet” that resembles the 90s in some structural ways, which is how many people we had on the internet total in the 90s.

    One huge difference is of course that no longer does a wider populace see those folks as potential pathfinders for others to join, but their own little weird niche not playing the same way as everyone else, with no advantage that they can understand in play.



  • Yeah, and the ol’ “slashdot effect” is hardly a concern anymore because things have gotten so much more capable as slashdot didn’t grow.

    I’m sitting at a laptop with 8-way 2.3 ghz, 32GB of RAM, a way faster NVME storage than any datacenter array would deliver in that era with a gigabit internet connection from my house. Way outclassing any hosting demands from the 90s for the most severe “slashdotting” that slashdot ever could inflict back then.

    To deal with ‘modern internet scale’, you have to resort to more resources, but to keep up with the ‘like 90s subset’, little old rasberry pis can even keep pace.


  • To a large degree, the same internet that used to be, still is.

    Keep in mind that in the era they are nostalgic for, the internet involved roughly 4% of the world’s population. As big in the public conciousness was, it was a relatively small thing.

    For example, most people see Lemmy as pretty small and much slower content coming at you than reddit. However Lemmy is still way bigger than what a mid 90s experience with the internet would be. I can still connect to play BBS Door games and there’s barely anyone there, but there were barely any people there back then either. The “old” internet is still there, it’s just small compared to the vast majority of the internet that came about later.

    Some things are gone, but replaced. For example Geocities now has neocities, which is niche by today’s standards, but wouldn’t be shocked if neocities technically is bigger than geocities ever was in absolute terms.

    Some things are gone and won’t come back. The late 2000s saw a really nice and stable all-you-can-watch streaming experience from Netflix, and their success brought about maddening licensing deals where material randomly appears, moves, and disappears and where a lot of material demands more to “rent” than buying an actual Blu Ray disc of it would cost (have gone back to buying discs as of late because it’s cheaper than streaming).



  • Note that to some extent, this might have been a necessary step in the relative popularity of computing.

    Folks remembering how flexible and open ended things were in the 90s were a tiny sliver of the population. At the time about 1% of the world were participating in the internet, now the majority of the population participates on the internet.

    I would have loved for the industry to keep up the trends of the 90s (AOL/Prodigy lost out to a federated internet, centralized computing yielded to personal computing) instead of going backwards (enduser devices becoming tethered to internet hosted software, relatively few internet domains and home hosted sites being considered suspicious rather than normal), but this might have just been what it took for the wider population to be able to cope.


  • Gen X and older witnessed a young generation born into kind of working, but kind of janky technology. They saw kids figure out obscure VCR programming interfaces that let the kids record something they wanted, but only by navigating very obtuse interface rendered exclusively with 7 segment displays with a few extra static indicators. A teenager playing that new DOS game, but first they had to struggle with getting the conventional memory, upper memory, EMS/XMS and just the right set of TSRs running, involving mucking about with menu driven config.sys/autoexec.bat tailored for their use cases. Consumer electronics and computers of the time demanded a steep learning curve, but they could still do magic, leading to the trope in the 80s and 90s media of tech wonder kids doing awesome stuff way better than the adults. Even if you have a super advanced submarine and very smart people, you needed your teenager computer kid to outclass everyone.

    By now, we’ve made high res touch screens that can be embedded in everything for cheap, and embedded systems that would be the envy of a pretty high end desktop from the year 2000, which was capable of running more friendly operating environments. The rather open ended internet has largely baked in how the participants get to play. The most common devices lock down what the user can do, because the user can’t be trusted not to break themselves with malware.

    The end result is that we may have the same proportion of people with the deep technical skills, but a lot of people are now unimpressed. In the mid 90s, less than 1 percent of the population had direct internet experience, and by 2008, 25% had that experience. So even if you still have 1% of really tech savvy people, there’s over 24x as many non savvy people that don’t need to marvel at those savvy people because they are getting about what they want out of it.












  • All companies enshittify themselves eventually,

    This isn’t a foregone conclusion, just a number of things that are increasingly likely:

    • When a place becomes “cool” and “rich”, then they get job applicants that are all in on “get rich quick” and as they get to call shots they are ready to destroy the core value to pulp out some profit. Particularly older companies like Intel, IBM and Microsoft have had time for that mindset to promote into the positions.
    • Failing that, investors can rapidly corrupt existing leadership, particularly for “startups”. It might start sincere, but then when a relatively small bunch find themselves with a multi-billion dollar payday, pedal to the floor to ruin things.
    • Additionally, any major player not in a position to be a part of the fun will make their knock-offs and market or monopoly their way to displace. Oh look, Microsoft Teams…

    There’s a moderately successful, but also reasonably modest company that went about 50 years without getting “enshitified”. The founder was passionate about it, kept the company private, and held in until his 80s when he finally decided he really couldn’t do it anymore. Then they went public and immediately the layoffs, price hikes, and cloudification commenced, as the flood gate of enshitification opened on his retirement.


  • Frankly, no idea. They talked the talk, but it’s vague enough that I wouldn’t be surprised if they cut out some important people and kept a lot of the bogus crap.

    Speaking from a company that has seen (less dramatic) rhetoric around similar circumstances, and everyone on the ground who understood nuance would have guessed certain projects to get canned. Then it turns out they treated the money losing projects as the sacred cows and cut the profitable projects to the bone and put them at risk rather than give up the losers.